I read a bit on this in another post, but I thought I'd see what the best way to do this is.
I'm using timer-equipped motions now with simple light-on-with-motion-trigger and light-off-on-motion-de-trigger rules. That's what I was doing with ADI as well.
The down-sides to it are two:
- have to ignore triggered zones on arming
- delay settings one a silly dial inside the motion sensor (and I'd prefer they be software setting based)
The only way I Can think of to make it work right (without signal flooding) is to:
- re-set a timer counter on motion
- turn light on only if timer is zero
- turn light off if coaster becomes equal to some value
One problem I found was that I could not compare a counter to a custom field (or anything other than a hard-nailed value). That's a bummer because Elk RP rules have to be edited... and I'd just as soon turn a dial. <_<
Any other issues?
How are others doing this?
I'm using timer-equipped motions now with simple light-on-with-motion-trigger and light-off-on-motion-de-trigger rules. That's what I was doing with ADI as well.
The down-sides to it are two:
- have to ignore triggered zones on arming
- delay settings one a silly dial inside the motion sensor (and I'd prefer they be software setting based)
The only way I Can think of to make it work right (without signal flooding) is to:
- re-set a timer counter on motion
- turn light on only if timer is zero
- turn light off if coaster becomes equal to some value
One problem I found was that I could not compare a counter to a custom field (or anything other than a hard-nailed value). That's a bummer because Elk RP rules have to be edited... and I'd just as soon turn a dial. <_<
Any other issues?
How are others doing this?