drvnbysound
Senior Member
Work2Play said:I think helpful reminders are nice but criticizing peoples' decisions isn't what this is all about. Today, I have toddlers so I watch the door all the way down. If they're all 10+ (just for example) I'm not going to babysit the door any more... Should I tragically lose one to a door accident, I'll chalk it up to Darwinism. As for handling of the doors, a good method with the Elk is to create the garage as its own zone and handle the Arming and Disarming via rules that way you can arm the main zone while its open, run rules, make your own custom delays, etc.
Can you elaborate on a smart way to handle the GD?
If I set the door sensor as an alarm zone, I can utilize it with the entry/exit delay 2. However, I wouldn't be able to arm the system when the door is opened. If I were to start parking in the garage, I'd obviously have to leave before the door is closed.
If I set it as a non-alarm zone (so that the system can be armed while the door is opened), then I won't get a proper entry delay when the door is opened.
Ideally, what I'd like is for the system to be armed (any mode) and after X seconds the door is checked to be secured (so that I'd have time to exit via the garage if desired). If the door is unsecured, it's closed. When the system is armed, and the door is opened, the entry delay [2] begins.
I do see that the rules allow for arm/disarm. My issue with disarm, is that if someone were to force the GD open, I don't want the system to automatically disarm - I'd want the entry delay [2], so that I'd have to validate the entry. I don't see any [THEN] rules that trigger the entry/exit delays.