Here are my rules with the features I posted in my earlier comments.
The first 16 rules allow for manual zone advance
Rules 18 and 19 are to disable automatic sprinkling for 24 hours
17 then 20 through 35 propogate the zones through as one shuts off the next turns on
36 shuts the system down
37 starts the automatic sprinkling.
1 WHENEVER Zone Advance (Task 2) IS ACTIVATED
AND Rt Sml Gar MPR (Out 32) STATE IS ON
THEN TURN Rt Sml Gar MPR (Out 32) OFF
2 WHENEVER Zone Advance (Task 2) IS ACTIVATED
AND Rt Prop Ln Rotor (Out 31) STATE IS ON
THEN TURN Rt Prop Ln Rotor (Out 31) OFF
3 WHENEVER Zone Advance (Task 2) IS ACTIVATED
AND Rt of Dr Rot Ner (Out 30) STATE IS ON
THEN TURN Rt of Dr Rot Ner (Out 30) OFF
4 WHENEVER Zone Advance (Task 2) IS ACTIVATED
AND Rt of Dr Rot Far (Out 29) STATE IS ON
THEN TURN Rt of Dr Rot Far (Out 29) OFF
5 WHENEVER Zone Advance (Task 2) IS ACTIVATED
AND Bet Garage Beds (Out 28) STATE IS ON
THEN TURN Bet Garage Beds (Out 28) OFF
6 WHENEVER Zone Advance (Task 2) IS ACTIVATED
AND Frt of Hs MPR (Out 27) STATE IS ON
THEN TURN Frt of Hs MPR (Out 27) OFF
7 WHENEVER Zone Advance (Task 2) IS ACTIVATED
AND Rt Side Beds (Out 26) STATE IS ON
THEN TURN Rt Side Beds (Out 26) OFF
8 WHENEVER Zone Advance (Task 2) IS ACTIVATED
AND Lt Side Beds (Out 25) STATE IS ON
THEN TURN Lt Side Beds (Out 25) OFF
9 WHENEVER Zone Advance (Task 2) IS ACTIVATED
AND Bubbler (Out 24) STATE IS ON
THEN TURN Bubbler (Out 24) OFF
10WHENEVER Zone Advance (Task 2) IS ACTIVATED
AND Frt @ St Bed (Out 23) STATE IS ON
THEN TURN Frt @ St Bed (Out 23) OFF
11WHENEVER Zone Advance (Task 2) IS ACTIVATED
AND Lt of Hse Rot (Out 22) STATE IS ON
THEN TURN Lt of Hse Rot (Out 22) OFF
12WHENEVER Zone Advance (Task 2) IS ACTIVATED
AND Lt of Dr Rot Ner (Out 21) STATE IS ON
THEN TURN Lt of Dr Rot Ner (Out 21) OFF
13WHENEVER Zone Advance (Task 2) IS ACTIVATED
AND Lt of Dr Rot Far (Out 20) STATE IS ON
THEN TURN Lt of Dr Rot Far (Out 20) OFF
14WHENEVER Zone Advance (Task 2) IS ACTIVATED
AND Bk Yrd Rotor (Out 19) STATE IS ON
THEN TURN Bk Yrd Rotor (Out 19) OFF
15WHENEVER Zone Advance (Task 2) IS ACTIVATED
AND Bk Yrd Bed (Out 18) STATE IS ON
THEN TURN Bk Yrd Bed (Out 18) OFF
16WHENEVER Zone Advance (Task 2) IS ACTIVATED
AND Rt of Hse Rot (Out 17) STATE IS ON
THEN TURN Rt of Hse Rot (Out 17) OFF
17WHENEVER Sprinkle Yard (Task 1) IS ACTIVATED
THEN TURN Rt of Hse Rot (Out 17) ON FOR R o Hse Rot (Cust Set 1)
THEN DISPLAY "Rt of Hs Rot" IN Main House (Area 1) INDEFINITELY, [*] CLEARS
THEN SET sprinkler (Counter 2) TO 1
18WHENEVER Don't Sprinkle (Task 10) IS ACTIVATED
THEN SET don't sprink (Counter 5) TO 24
19WHENEVER EVERY 1 HOUR
AND don't sprink (Counter 5) IS NOT EQUAL TO 0
THEN SUBTRACT 1 FROM don't sprink (Counter 5)
20WHENEVER Rt of Hse Rot (Out 17) STATE IS TURNED OFF
AND sprinkler (Counter 2) IS EQUAL TO 1
THEN TURN Bk Yrd Bed (Out 18) ON FOR Bk Yrd Beds (Cust Set 2)
THEN DISPLAY "Bk Yrd Bed" IN Main House (Area 1) INDEFINITELY, [*] CLEARS 21WHENEVER Bk Yrd Bed (Out 18) STATE IS TURNED OFF
AND sprinkler (Counter 2) IS EQUAL TO 1
THEN TURN Bk Yrd Rotor (Out 19) ON FOR Bk Yrd Rot (Cust Set 3)
THEN DISPLAY "Bk Yrd Rot" IN Main House (Area 1) INDEFINITELY, [*] CLEARS 22WHENEVER Bk Yrd Rotor (Out 19) STATE IS TURNED OFF
AND sprinkler (Counter 2) IS EQUAL TO 1
THEN TURN Lt of Dr Rot Far (Out 20) ON FOR L o Dr Rot F (Cust Set 4)
THEN DISPLAY "Lt of Dr Rot Far" IN Main House (Area 1) INDEFINITELY, [*] CLEARS 23WHENEVER Lt of Dr Rot Far (Out 20) STATE IS TURNED OFF
AND sprinkler (Counter 2) IS EQUAL TO 1
THEN TURN Lt of Dr Rot Ner (Out 21) ON FOR L o Dr Rot N (Cust Set 5)
THEN DISPLAY "Lt of Dr Rot Ner" IN Main House (Area 1) INDEFINITELY, [*] CLEARS 24WHENEVER Lt of Dr Rot Ner (Out 21) STATE IS TURNED OFF
AND sprinkler (Counter 2) IS EQUAL TO 1
THEN TURN Lt of Hse Rot (Out 22) ON FOR L o Hse Rot (Cust Set 6)
THEN DISPLAY "Lt of Hse Rot" IN Main House (Area 1) INDEFINITELY, [*] CLEARS 25WHENEVER Lt of Hse Rot (Out 22) STATE IS TURNED OFF
AND sprinkler (Counter 2) IS EQUAL TO 1
THEN TURN Frt @ St Bed (Out 23) ON FOR Frt @ St Bed (Cust Set 7)
THEN DISPLAY "Frt at St Bed" IN Main House (Area 1) INDEFINITELY, [*] CLEARS 26WHENEVER Frt @ St Bed (Out 23) STATE IS TURNED OFF
AND sprinkler (Counter 2) IS EQUAL TO 1
THEN TURN Bubbler (Out 24) ON FOR Bubblers (Cust Set 8)
THEN DISPLAY "Bubblers" IN Main House (Area 1) INDEFINITELY, [*] CLEARS
27WHENEVER Bubbler (Out 24) STATE IS TURNED OFF
AND sprinkler (Counter 2) IS EQUAL TO 1
THEN TURN Lt Side Beds (Out 25) ON FOR L Side Beds (Cust Set 9)
THEN DISPLAY "Frt Lt Bed" IN Main House (Area 1) INDEFINITELY, [*] CLEARS
28WHENEVER Lt Side Beds (Out 25) STATE IS TURNED OFF
AND sprinkler (Counter 2) IS EQUAL TO 1
THEN TURN Rt Side Beds (Out 26) ON FOR R Side Beds (Cust Set 10)
THEN DISPLAY "Frt Rt Bed" IN Main House (Area 1) INDEFINITELY, [*] CLEARS
29WHENEVER Rt Side Beds (Out 26) STATE IS TURNED OFF
AND sprinkler (Counter 2) IS EQUAL TO 1
THEN TURN Frt of Hs MPR (Out 27) ON FOR Ft o Hse MPR (Cust Set 11)
THEN DISPLAY "Rt of Frt Dr MPR" IN Main House (Area 1) INDEFINITELY, [*] CLEARS 30WHENEVER Frt of Hs MPR (Out 27) STATE IS TURNED OFF
AND sprinkler (Counter 2) IS EQUAL TO 1
THEN TURN Bet Garage Beds (Out 28) ON FOR Btwn Gar Bed (Cust Set 12)
THEN DISPLAY "Btw Gar MPR" IN Main House (Area 1) INDEFINITELY, [*] CLEARS 31WHENEVER Bet Garage Beds (Out 28) STATE IS TURNED OFF
AND sprinkler (Counter 2) IS EQUAL TO 1
THEN TURN Rt of Dr Rot Far (Out 29) ON FOR R o Dr Rot N (Cust Set 13)
THEN DISPLAY "Rt of Dr Rot Ner" IN Main House (Area 1) INDEFINITELY, [*] CLEARS 32WHENEVER Rt of Dr Rot Far (Out 29) STATE IS TURNED OFF
AND sprinkler (Counter 2) IS EQUAL TO 1
THEN TURN Rt of Dr Rot Ner (Out 30) ON FOR R o Dr Rot F (Cust Set 14)
THEN DISPLAY "Rt of Dr Rot Far" IN Main House (Area 1) INDEFINITELY, [*] CLEARS 33WHENEVER Rt of Dr Rot Ner (Out 30) STATE IS TURNED OFF
AND sprinkler (Counter 2) IS EQUAL TO 1
THEN TURN Rt Prop Ln Rotor (Out 31) ON FOR R Prop Ln Ro (Cust Set 15)
THEN DISPLAY "Rt Prop Ln Rot" IN Main House (Area 1) INDEFINITELY, [*] CLEARS 34WHENEVER Rt Prop Ln Rotor (Out 31) STATE IS TURNED OFF
AND sprinkler (Counter 2) IS EQUAL TO 1
THEN TURN Rt Sml Gar MPR (Out 32) ON FOR Sml Gar MPR (Cust Set 16)
THEN DISPLAY "Rt Sml Gar MPR" IN Main House (Area 1) INDEFINITELY, [*] CLEARS 35WHENEVER Rt Sml Gar MPR (Out 32) STATE IS TURNED OFF
THEN DISPLAY "" IN Main House (Area 1) INDEFINITELY
THEN SET sprinkler (Counter 2) TO 0
36WHENEVER Sprinkler Off (Task 3) IS ACTIVATED
THEN TURN Rt of Hse Rot (Out 17) OFF
THEN TURN Bk Yrd Bed (Out 18) OFF
THEN TURN Bk Yrd Rotor (Out 19) OFF
THEN TURN Lt of Dr Rot Far (Out 20) OFF
THEN TURN Lt of Dr Rot Ner (Out 21) OFF
THEN TURN Lt of Hse Rot (Out 22) OFF
THEN TURN Frt @ St Bed (Out 23) OFF
THEN TURN Bubbler (Out 24) OFF
THEN TURN Lt Side Beds (Out 25) OFF
THEN TURN Rt Side Beds (Out 26) OFF
THEN TURN Frt of Hs MPR (Out 27) OFF
THEN TURN Bet Garage Beds (Out 28) OFF
THEN TURN Rt of Dr Rot Far (Out 29) OFF
THEN TURN Rt of Dr Rot Ner (Out 30) OFF
THEN TURN Rt Prop Ln Rotor (Out 31) OFF
THEN TURN Rt Sml Gar MPR (Out 32) OFF
THEN DISPLAY "" IN Main House (Area 1) INDEFINITELY
THEN SET sprinkler (Counter 2) TO 0
37WHENEVER THE TIME IS 6:00 AM
AND THE DAY(S) OF THE WEEK IS/ARE -M-W-F-
AND don't sprink (Counter 5) IS EQUAL TO 0
THEN ACTIVATE Sprinkle Yard (Task 1)