B would be responsible to replay to A that it got the command, while C, D & E would reply to B. If E did not repsond, it would be up to B to resend. I am mainly referring to the use of a PLC and not regular Switchlincs and KPL's.
I guess my theory on this is that working with the SH Timer software, just creating simple timer scenes seemed a whole lot more trouble than what was needed. For example, I wanted to turn on 2 lights at 6:15am. This involved 5 switches. So I had to link all 5 switches to the PLC although only 2 of these switches actually controlled loads. There is also a KPL that can control them as well. So had to go though and set up 5 individual commands to turn these lights on.
It would have been much easier if I were able to just send 2 commands to the load switches then they could repeat to the status switches. Not really a big deal with 5 switches, but as some of these scenes get bigger and more elaborate, having a PLC send out 20 commands, or for that matter adding 20 switches to a scene would be a PITA.
Having a Controller A send a command to Controller B to execute is no different than pressing Controller B.
I guess my theory on this is that working with the SH Timer software, just creating simple timer scenes seemed a whole lot more trouble than what was needed. For example, I wanted to turn on 2 lights at 6:15am. This involved 5 switches. So I had to link all 5 switches to the PLC although only 2 of these switches actually controlled loads. There is also a KPL that can control them as well. So had to go though and set up 5 individual commands to turn these lights on.
It would have been much easier if I were able to just send 2 commands to the load switches then they could repeat to the status switches. Not really a big deal with 5 switches, but as some of these scenes get bigger and more elaborate, having a PLC send out 20 commands, or for that matter adding 20 switches to a scene would be a PITA.
Having a Controller A send a command to Controller B to execute is no different than pressing Controller B.