Rules: transition points

lugnut

Member
A couple questions on "Whenever" rules and the associated transition points:

"Whenever Area1 IS ARMED AWAY"
Does this trigger happen immediately after pressing the last number in your arming code (regardless of exit delays)?


"Whenever EXIT DELAY STOPS"
Does this trigger happen based only on when the Exit 1 delay expires, and not affected by the Exit 2 delay?
Same for entry?

If true, is there any trigger that happens when the entire arming sequence including both exit delay 1 and 2 complete, to indicate that everything in the system has successfully armed?
 
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