Thanks Brian, now I am confussed.
Your program blocks is were I started, but was using SUNRISE/SUNSET and that caused my issue, I should have used If LIGHT/DARK as you stated.
But It was stated to NOT or LIMIT the use of the Trigger "
EVERY"? and that is why the flag and User setting were recommended to be created and the programing blocks only executed should someone change the light level at the switch.
For me it is not who is right or wrong, but learning, and learning it well. And learning something that may not apply to my current situation is still very good, to know how to appy it in another situation
So my understanding is IF i where to use the "
EVERY" 5 minutes from your suggestion above, it would at some point bog down the controller, if there are many blocks and alot of them use "
EVERY". I do recall trying a few things and clearly they were not good program blocks, because it caused the controller to loop and it was awefully slow to show status, etc... and to write to the controller to remove the offending block/s took a LONG while. Once removed the controller was snappy again!
So I will have to assume that even though it required/used up 1-flag and 1-user setting, that "
cornutt"'s approach should be the better way to go.
The question then became,. what are my options for "WHEN ALL OFF" is executed. See below or first page. Your suggestion would be most appreciated Brian, and/or anyone else.
So this has me thinking, what are the options in handling this type of ALL Triggers/conditions (I personal am on ALC lighting, but interested in all/most types as well).
This excersie is not complete as Entry Lights went OFF and stayed OFF, we only allow this at SUNRISE, right
OPTIONS:
1) We can move the ALC switch to another BRANCH if available and select "Enable All Off" to "NO" (I am sure this is the same for all if not most lighting standards that integrate with HAI Controllers, but named differently, like "ROOM", "UNIT", etc..)
2) A programming block I came up with, I hope this is not silly:
CODE
WHEN ALL OFF
AND IF DARK
THEN SET LIGHTING LEVEL Entry Hat Hat/Sconce Lighting TO 18%
It did work, all went OFF, and fired back up the Entry Lights to 18% (User Level is not affected by this so it to is still at "18" and ready for any new ON-types, until SUNRISE), but I dont know if this is the correct approach/optimized. Looking forward to comments.
3) %Other options%
4) %Other options%...